06-2025
28/06/2025
I’ve been working on Lazy Tetris for a while now. The core of it is implemented and stable now. The main issue is to finalize the project.
This is a quick recap:
- I’ve tried to use
arcade Sections
to better manage theView
(the main grid, the next shape…etc), but without success. For some reason, the view started to capture my keyboard strokes twice. I couldn’t resolve this from the docs. - I managed to use Nuitka to build an executable on my Apple Silicon (dope!).
- To target Windows: It seems easy to do using
MinGW64
compiler. - To target Linux: It requires a docker container. I think I should build a flow for this later, but I can’t be bothered at the moment
- To target Windows: It seems easy to do using
- I removed the initial menu and the leaderboard. It didn’t feel right. I just wanted to play, and all these buttons were distracting me from what I want to do.
- I will just keep the top score, and add that to the status bar for reference
Update: So, this is done for now. I’ve released the code and made a very silly video about it.
I am not sure yet how to properly communicate this kind of work, either on reddit or HN. At least with some friends they appreciated it.
Anyhow, here we are.